Commander Legends: Battle for Baldur's Gate

Astarion's Thirst

Astarion's Thirst {3}{B}

Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
"Stop bleeding. It's distracting."
—Astarion, the Decadent
Atrocious Experiment

Atrocious Experiment {2}{B}

Sorcery
Target player mills two cards, draws two cards, and loses 2 life.
There is no line Jon Irenicus would not cross to regain his lost immortality.
Blood Money

Blood Money {5}{B}{B}

Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
For the patriar class, wealth is in the blood.
Bonecaller Cleric

Bonecaller Cleric {1}{B}

Creature - Human Cleric
{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
The bell's unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber.
2/1
Call to the Void

Call to the Void {4}{B}

Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"We simply cannot tolerate a petty thief among the servants. I'm afraid I'll have to let you go."
—Rog, steward of House Rillyn
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2
Cloudkill

Cloudkill {4}{B}{B}

Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
As the acrid fumes drifted through the Lower City, even the vermin ceased to stir.
Criminal Past

Criminal Past {2}{B}

Legendary Enchantment - Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard."
You've never cared much for laws or authority, especially when they get in your way.
Cultist of the Absolute

Cultist of the Absolute {B}

Legendary Enchantment - Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
You embrace power at any cost, and if it consumes you, so be it.
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Elder Brain

Elder Brain {5}{B}{B}

Creature - Horror
Menace
Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6/6
Eldritch Pact

Eldritch Pact {6}{B}

Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.
Ghastly Death Tyrant

Ghastly Death Tyrant {4}{B}{B}

Creature - Beholder Skeleton
When Ghastly Death Tyrant enters the battlefield, choose one —
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death Ray — Creatures you control gain deathtouch until end of turn.
6/5
Ghost Lantern

Ghost Lantern {B}

Artifact - Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip {1}
Card has other part: Bind Spirit
Bind Spirit

Bind Spirit {1}{B}

Instant - Adventure
Return target creature card from your graveyard to your hand.
Card has other part: Ghost Lantern
Gray Slaad

Gray Slaad {2}{B}

Creature - Frog Horror
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
4/1
Card has other part: Entropic Decay
Entropic Decay

Entropic Decay {1}{B}

Sorcery - Adventure
Mill four cards.
Card has other part: Gray Slaad
Guildsworn Prowler

Guildsworn Prowler {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
"Of course it's part of my plan. Who do you think started the bar fight?"
2/1
Related card: Guildsworn Prowler (Alchemy)
Hezrou

Hezrou {5}{B}{B}

Creature - Frog Demon
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
6/6
Card has other part: Demonic Stench
Demonic Stench

Demonic Stench {B}

Instant - Adventure
Each creature that blocked this turn gets -1/-1 until end of turn.
Card has other part: Hezrou
Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Mold Folk

Mold Folk {1}{B}

Creature - Fungus Warrior
Lifelink
Mold Harvest{1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.
"Corpses of those slain by russet mold grow new moldies. Not the legacy most of us aspire to."
—Elminster
1/1
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
"Pave your path to the throne with yet another body if you must, Sarevok. It will make your stolen godhood no less false."
—Gorion, wise mentor
Myrkul's Edict

Myrkul's Edict {1}{B}

Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.