Commander Legends: Battle for Baldur's Gate

Galepowder Mage

Galepowder Mage {3}{W}

Creature - Kithkin Wizard
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Glorious Protector

Glorious Protector {2}{W}{W}

Creature - Angel Cleric
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell {2}{W}
3/4
Irregular Cohort

Irregular Cohort {2}{W}{W}

Creature - Shapeshifter
Changeling
When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
Where fickle form meets lasting loyalty.
2/2
Jazal Goldmane

Jazal Goldmane {2}{W}{W}

Legendary Creature - Cat Warrior
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
—Ajani Goldmane
4/4
Mage's Attendant

Mage's Attendant {2}{W}

Creature - Cat Rogue
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
Crime sometimes makes unlikely allies into lifelong friends.
3/2
Magus of the Balance

Magus of the Balance {1}{W}

Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Mikaeus, the Lunarch

Mikaeus, the Lunarch {X}{W}

Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
"My family protects all families."
1/1
Order of Whiteclay

Order of Whiteclay {1}{W}{W}

Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Priest of Ancient Lore

Priest of Ancient Lore {2}{W}

Creature - Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
2/1
Rumor Gatherer

Rumor Gatherer {1}{W}{W}

Creature - Elf Wizard
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
"It's delightful, the things their owners reveal when they think no one is listening."
2/1
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Solemn Recruit

Solemn Recruit {1}{W}{W}

Creature - Dwarf Warrior
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
2/2
Squad Commander

Squad Commander {3}{W}

Creature - Kor Warrior
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Valiant Changeling

Valiant Changeling {5}{W}{W}

Creature - Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.
Changeling
Double strike
3/3
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
1/1
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Curse of the Swine

Curse of the Swine {X}{U}{U}

Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
Curse of Verbosity

Curse of Verbosity {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Idle chatter beckons many an attentive ear.
Dissipation Field

Dissipation Field {2}{U}{U}

Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
"Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can."
—Kara Vrist, Neurok agent