Commander Legends: Battle for Baldur's Gate

From the Catacombs

From the Catacombs {3}{B}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape — {3}{B}{B}, Exile five other cards from your graveyard.
Related cards: The Initiative Undercity
Solemn Doomguide

Solemn Doomguide {3}{B}{B}

Creature - Tiefling Cleric
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}.
4/5
Uchuulon

Uchuulon {3}{B}

Creature - Crab Ooze Horror
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
*/4
Bothersome Quasit

Bothersome Quasit {2}{R}

Creature - Demon
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls.
3/2
Death Kiss

Death Kiss {5}{R}

Creature - Beholder
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
{X}{X}{R}: Monstrosity X.
When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.
5/5
Delayed Blast Fireball

Delayed Blast Fireball {1}{R}{R}

Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R}
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When Loot Dispute enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Nalfeshnee

Nalfeshnee {5}{R}

Creature - Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."
4/6
Spectacular Showdown

Spectacular Showdown {1}{R}

Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way.
Overload {4}{R}{R}{R}
Green Slime

Green Slime {2}{G}

Creature - Ooze
Flash
When Green Slime enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell {G}
2/2
Journey to the Lost City

Journey to the Lost City {3}{G}

Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
Tlincalli Hunter

Tlincalli Hunter {5}{G}{G}

Creature - Scorpion Scout
Trample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.
7/7
Card has other part: Retrieve Prey
Retrieve Prey

Retrieve Prey {1}{G}

Sorcery - Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card.
Card has other part: Tlincalli Hunter
Venture Forth

Venture Forth {3}{G}

Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—{1}{G}
Multiclass Baldric

Multiclass Baldric {1}

Artifact - Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip {2}
Sarevok's Tome

Sarevok's Tome {4}

Artifact
When Sarevok's Tome enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Bygone Bishop

Bygone Bishop {2}{W}

Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
2/3
Crib Swap

Crib Swap {2}{W}

Kindred Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Eight-and-a-Half-Tails

Eight-and-a-Half-Tails {W}{W}

Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
"Virtue is an inner light that can prevail in every soul."
2/2
Related card: Pious Kitsune
Frontline Medic

Frontline Medic {2}{W}

Creature - Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3/3