Commander Legends: Battle for Baldur's Gate

Fraying Line

Fraying Line {4}

Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Mighty Servant of Leuk-o

Mighty Servant of Leuk-o {3}

Artifact - Vehicle
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
6/6
Mirror of Life Trapping

Mirror of Life Trapping {4}

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Bountiful Promenade

Bountiful Promenade

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Luxury Suite

Luxury Suite

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Morphic Pool

Morphic Pool

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Sea of Clouds

Sea of Clouds

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Spire Garden

Spire Garden

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
Folk Hero

Folk Hero {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
3/4
Related cards: The Initiative Undercity
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Aboleth Spawn

Aboleth Spawn {2}{U}

Creature - Fish Horror
Flash
Ward {2}
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2/3
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
Clan Crafter

Clan Crafter {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Endless Evil

Endless Evil {2}{U}

Enchantment - Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Grell Philosopher

Grell Philosopher {2}{U}

Creature - Horror Wizard
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
1/4
Mocking Doppelganger

Mocking Doppelganger {3}{U}

Creature - Shapeshifter
Flash
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded."
0/0
Psionic Ritual

Psionic Ritual {4}{U}{U}

Sorcery
Replicate—Tap an untapped Horror you control.
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
Black Market Connections

Black Market Connections {2}{B}

Enchantment
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Brainstealer Dragon

Brainstealer Dragon {5}{B}{B}

Creature - Dragon Horror
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
6/6