Commander Legends: Battle for Baldur's Gate

Captain N'ghathrod

Captain N'ghathrod {3}{U}{B}

Legendary Creature - Horror Pirate
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3/6
Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald {1}{R}{G}

Legendary Creature - Human Druid
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
"Cities are a blight on the beauty of nature."
3/3
Firkraag, Cunning Instigator

Firkraag, Cunning Instigator {3}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
3/3
Nalia de'Arnise

Nalia de'Arnise {1}{W}{B}

Legendary Creature - Human Rogue
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
3/3
Folk Hero

Folk Hero {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Tales of your great deeds follow you no matter how far you travel from your hometown.
Clan Crafter

Clan Crafter {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Trained by a dwarven master, you see the potential in every scrap of metal.
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
Burakos, Party Leader

Burakos, Party Leader {3}{B}

Legendary Creature - Orc
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background
2/4
Haunted One

Haunted One {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
Baeloth Barrityl, Entertainer

Baeloth Barrityl, Entertainer {4}{R}

Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
2/5
Passionate Archaeologist

Passionate Archaeologist {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
You can't remember a time when you didn't feel the pull of forgotten stories and buried secrets.
Durnan of the Yawning Portal

Durnan of the Yawning Portal {3}{G}

Legendary Creature - Human Warrior
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted.
Choose a Background
3/3
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
3/4
Related cards: The Initiative Undercity
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Every veteran adventurer will tell you to stick with your party, because the ones who split up aren't around to give advice.
Aboleth Spawn

Aboleth Spawn {2}{U}

Creature - Fish Horror
Flash
Ward {2}
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2/3
Artificer Class

Artificer Class {1}{U}

Enchantment - Class
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
Endless Evil

Endless Evil {2}{U}

Enchantment - Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
Grell Philosopher

Grell Philosopher {2}{U}

Creature - Horror Wizard
Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
1/4
Mocking Doppelganger

Mocking Doppelganger {3}{U}

Creature - Shapeshifter
Flash
You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded."
0/0
Psionic Ritual

Psionic Ritual {4}{U}{U}

Sorcery
Replicate—Tap an untapped Horror you control.
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Black Market Connections

Black Market Connections {2}{B}

Enchantment
At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Brainstealer Dragon

Brainstealer Dragon {5}{B}{B}

Creature - Dragon Horror
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
6/6