Commander Legends: Battle for Baldur's Gate

Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ellyn Harbreeze, Busybody

Ellyn Harbreeze, Busybody {3}{W}

Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background
2/4
Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion {2}{W}

Legendary Creature - Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background
3/3
Lulu, Loyal Hollyphant

Lulu, Loyal Hollyphant {3}{W}

Legendary Creature - Elephant Angel
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background
3/2
Rasaad yn Bashir

Rasaad yn Bashir {2}{W}

Legendary Creature - Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background
0/3
Related cards: The Initiative Undercity
Alora, Merry Thief

Alora, Merry Thief {2}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
3/2
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Gale, Waterdeep Prodigy

Gale, Waterdeep Prodigy {2}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background
1/3
Goggles of Night

Goggles of Night {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {2}
Related card: Goggles of Night (Alchemy)
Imoen, Mystic Trickster

Imoen, Mystic Trickster {2}{U}

Legendary Creature - Human Rogue Wizard
Ward {2}
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Renari, Merchant of Marvels

Renari, Merchant of Marvels {3}{U}

Legendary Creature - Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background
2/4
Vhal, Candlekeep Researcher

Vhal, Candlekeep Researcher {3}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background
2/3
Volo, Itinerant Scholar

Volo, Itinerant Scholar {2}{U}

Legendary Creature - Human Wizard
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."
{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
2/3
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Safana, Calimport Cutthroat

Safana, Calimport Cutthroat {2}{B}

Legendary Creature - Human Rogue
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Sarevok, Deathbringer

Sarevok, Deathbringer {3}{B}

Legendary Creature - Human Knight
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background
3/4
Shadowheart, Dark Justiciar

Shadowheart, Dark Justiciar {3}{B}

Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background
3/4
Sivriss, Nightmare Speaker

Sivriss, Nightmare Speaker {3}{B}

Legendary Creature - Snake Cleric Warlock
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life.
Choose a Background
3/3
Viconia, Drow Apostate

Viconia, Drow Apostate {2}{B}

Legendary Creature - Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background
2/3
Amber Gristle O'Maul

Amber Gristle O'Maul {3}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background
3/3
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Ganax, Astral Hunter

Ganax, Astral Hunter {4}{R}

Legendary Creature - Dragon
Flying
Whenever Ganax, Astral Hunter or another Dragon you control enters, create a Treasure token.
Choose a Background
3/4
Gut, True Soul Zealot

Gut, True Soul Zealot {2}{R}

Legendary Creature - Goblin Shaman
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.
Choose a Background
2/2
Karlach, Fury of Avernus

Karlach, Fury of Avernus {4}{R}

Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background
5/4