Commander Legends: Battle for Baldur's Gate

Commander Legends: Battle for Baldur's Gate contains 972 cards.
Released: 2022-06-10
Base set size: 361 cards.
Faceless One

Faceless One {5}

Legendary Enchantment Creature - Background
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.
Choose a Background
3/3
Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature - Human Warrior
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
4/4
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
2/2
Ascend from Avernus

Ascend from Avernus {X}{W}{W}{W}

Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Smoke clogged the streets and rubble littered the ground, but sunlight shining on the long-lost towers of Elturel was still a beautiful sight.
Astral Confrontation

Astral Confrontation {4}{W}

Instant
This spell costs {1} less to cast for each opponent you're attacking.
Exile target creature.
"After voyaging all the way through the Astral Sea with my life hanging by a silver thread, fighting the mind flayer was the easy part."
Bane's Invoker

Bane's Invoker {1}{W}

Creature - Human Cleric
Wind Walk{8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.
"The Lord of Darkness elevates only those who serve."
2/2
Banishment

Banishment {3}{W}

Enchantment
Flash
When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
Beckoning Will-o'-Wisp

Beckoning Will-o'-Wisp {2}{W}

Creature - Spirit
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Follow the light at your own risk.
1/3
Blessed Hippogriff

Blessed Hippogriff {3}{W}

Creature - Hippogriff
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
2/3
Card has other part: Tyr's Blessing
Tyr's Blessing

Tyr's Blessing {W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff
Contraband Livestock

Contraband Livestock {1}{W}

Instant
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Crystal Dragon

Crystal Dragon {4}{W}{W}

Creature - Dragon
Flying, vigilance
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
4/4
Card has other part: Rob the Hoard
Rob the Hoard

Rob the Hoard {1}{W}

Sorcery - Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand.
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
Card has other part: Crystal Dragon
Cut a Deal

Cut a Deal {2}{W}

Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
"It's a win-win arrangement. I just happen to win the most."
—Duke Thalamra Vanthampur
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Ellyn Harbreeze, Busybody

Ellyn Harbreeze, Busybody {3}{W}

Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background
2/4
Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
Flaming Fist Officer

Flaming Fist Officer {2}{W}

Creature - Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
"Got the remaining citizens to safety! These miscreants have an appointment with my spear."
2/2
Githzerai Monk

Githzerai Monk {4}{W}

Creature - Gith Monk
Flash
Flying
Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.
The githzerai dwell in the heart of Limbo, shaping the chaos of that plane with their powerful psionic abilities.
3/2
Goliath Paladin

Goliath Paladin {4}{W}

Creature - Giant Knight
Vigilance
When Goliath Paladin enters the battlefield, you take the initiative.
"Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light."
3/6
Greatsword of Tyr

Greatsword of Tyr {1}{W}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip {W}
In the light of its gleaming blade, the faithful shine and the wicked cower.
Guardian Naga

Guardian Naga {5}{W}{W}

Creature - Naga
Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
5/6
Card has other part: Banishing Coils