Commander 2015

Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Caller of the Claw

Caller of the Claw {2}{G}

Creature - Elf
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
4/4
Cloudthresher

Cloudthresher {2}{G}{G}{G}{G}

Creature - Elemental
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Cobra Trap

Cobra Trap {4}{G}{G}

Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When this creature enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from this creature: Regenerate it.
1/1
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
0/3
Indrik Stomphowler

Indrik Stomphowler {4}{G}

Creature - Beast
When this creature enters, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
4/4
Kessig Cagebreakers

Kessig Cagebreakers {4}{G}

Creature - Human Rogue
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
3/4
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Krosan Grip

Krosan Grip {2}{G}

Instant
Split second
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
Related card: Key to the Archive
Loaming Shaman

Loaming Shaman {2}{G}

Creature - Centaur Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
His work determines who is remembered and who feeds the worms.
3/2
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
The land knows no difference between the graves of commoners and nobles.
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4/4
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Ohran Viper

Ohran Viper {1}{G}{G}

Snow Creature - Snake
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Whenever this creature deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Overwhelming Stampede

Overwhelming Stampede {3}{G}{G}

Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Patagia Viper

Patagia Viper {3}{G}

Creature - Snake
Flying
When this creature enters, create two 1/1 green and blue Snake creature tokens.
When this creature enters, sacrifice it unless {U} was spent to cast it.
2/1
Primal Growth

Primal Growth {2}{G}

Sorcery
Kicker—Sacrifice a creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1