Commander 2015

Monk Idealist

Monk Idealist {2}{W}

Creature - Human Monk Cleric
When Monk Idealist enters, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
2/2
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Orim's Thunder

Orim's Thunder {2}{W}

Instant
Kicker {R}
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Related card: Seal of Primordium
Sigil of the Empty Throne

Sigil of the Empty Throne {3}{W}{W}

Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
Related card: Faithful Disciple
Silent Sentinel

Silent Sentinel {5}{W}{W}

Creature - Archon
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
It serves a justice higher than the whims of the gods.
4/6
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
4/4
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Aetherize

Aetherize {3}{U}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Bident of Thassa

Bident of Thassa {2}{U}{U}

Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
"I'll leave subtlety to the rich."
Blue Sun's Zenith

Blue Sun's Zenith {X}{U}{U}{U}

Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
Blustersquall

Blustersquall {U}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Related card: Tome of Gadwick
Day of the Dragons

Day of the Dragons {4}{U}{U}{U}

Enchantment
When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Dominate

Dominate {X}{1}{U}{U}

Instant
Gain control of target creature with mana value X or less.
"I've come to reclaim what is mine. And you, Greven, are mine."
—Volrath
Echoing Truth

Echoing Truth {1}{U}

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
Jace's Archivist

Jace's Archivist {1}{U}{U}

Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
Lone Revenant

Lone Revenant {3}{U}{U}

Creature - Spirit
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When Mulldrifter enters, draw two cards.
Evoke {2}{U}
2/2
Mystic Retrieval

Mystic Retrieval {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R}
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
Plaxmanta

Plaxmanta {1}{U}

Creature - Beast
Flash
When Plaxmanta enters, creatures you control gain shroud until end of turn.
When Plaxmanta enters, sacrifice it unless {G} was spent to cast it.
2/2