Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
Details
Legalities
Rulings
  • 2015-08-25 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • 2015-08-25 Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won't untap it, even if it's attacking.
  • 2015-08-25 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Links
Printings
  • Battle for Zendikar (common)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 马钦迪巡侦员
  • 馬欽迪巡偵員
  • Makindi-Patrouille
  • Patrouille des Makindi
  • Pattuglia di Makindi
  • マキンディの巡回兵
  • 마칸디 순찰병
  • Patrulha de Makindi
  • Патрульный из Макинди
  • Patrulla de Makindi