Avacyn Restored

Druids' Repository

Druids' Repository {1}{G}{G}

Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color.
Eaten by Spiders

Eaten by Spiders {2}{G}

Instant
Destroy target creature with flying and all Equipment attached to that creature.
After sampling many victims, the spider developed a preference for the undead and their accoutrements.
Flowering Lumberknot

Flowering Lumberknot {3}{G}

Creature - Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
"It used to eat us trappers. Now it follows us around like some kind of hound dog."
—Alena, trapper of Kessig
5/5
Geist Trappers

Geist Trappers {4}{G}

Creature - Human Warrior
Soulbond
As long as Geist Trappers is paired with another creature, both creatures have reach.
3/5
Gloomwidow

Gloomwidow {2}{G}

Creature - Spider
Reach
Gloomwidow can block only creatures with flying.
The abandoned towns on the moors didn't stay empty for long.
3/3
Grounded

Grounded {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
"We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put."
—Alena, trapper of Kessig, to Halana of Ulvenwald
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Joint Assault

Joint Assault {G}

Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
"By my power, werewolves shall become the wolfir, our allies in combat against darkness."
—Avacyn's Cursemute Decree
Lair Delve

Lair Delve {2}{G}

Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."
Natural End

Natural End {2}{G}

Instant
Destroy target artifact or enchantment. You gain 3 life.
The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.
Nettle Swine

Nettle Swine {3}{G}

Creature - Boar
"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."
—Paulin, Somberwald trapper
4/3
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1/1
Pathbreaker Wurm

Pathbreaker Wurm {4}{G}{G}

Creature - Wurm
Soulbond
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
6/4
Primal Surge

Primal Surge {8}{G}{G}

Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
With Avacyn's return, the flow of life became a tidal wave.
Rain of Thorns

Rain of Thorns {4}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
Revenge of the Hunted

Revenge of the Hunted {4}{G}{G}

Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G}
Sheltering Word

Sheltering Word {1}{G}

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Snare the Skies

Snare the Skies {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
0/1
Soul of the Harvest

Soul of the Harvest {4}{G}{G}

Creature - Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
6/6
Terrifying Presence

Terrifying Presence {1}{G}

Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.
Timberland Guide

Timberland Guide {1}{G}

Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."
1/1
Triumph of Ferocity

Triumph of Ferocity {2}{G}

Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
"Rid me of this curse, witch, or die with me."
—Garruk Wildspeaker
Trusted Forcemage

Trusted Forcemage {2}{G}

Creature - Human Shaman
Soulbond
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2/2
Ulvenwald Tracker

Ulvenwald Tracker {G}

Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."
1/1