Avacyn Restored

Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Fettergeist

Fettergeist {2}{U}

Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
The choices of the living will tether them in death.
3/4
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Galvanic Alchemist

Galvanic Alchemist {2}{U}

Creature - Human Wizard
Soulbond
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
1/4
Geist Snatch

Geist Snatch {2}{U}{U}

Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Angels and demons aren't the only ones listening to your prayers.
Ghostform

Ghostform {1}{U}

Sorcery
Up to two target creatures can't be blocked this turn.
"There's no such thing as 'impenetrable.'"
Related card: Skywriter Djinn
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
Ghostly Touch

Ghostly Touch {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
"Geists wish to make themselves known. I'm merely the vessel for their efforts."
Gryff Vanguard

Gryff Vanguard {4}{U}

Creature - Human Knight
Flying
When Gryff Vanguard enters the battlefield, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."
—Ekka, shopkeeper of Hanweir
3/2
Havengul Skaab

Havengul Skaab {5}{U}

Creature - Zombie Horror
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
An abomination so violent that the other fiends tremble at the sight of it.
4/5
Infinite Reflection

Infinite Reflection {5}{U}

Enchantment - Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Latch Seeker

Latch Seeker {1}{U}{U}

Creature - Spirit
Latch Seeker can't be blocked.
It seeks a tomb that will hold it, a coffin that will give it rest.
3/1
Lone Revenant

Lone Revenant {3}{U}{U}

Creature - Spirit
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Lunar Mystic

Lunar Mystic {2}{U}{U}

Creature - Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
2/2
Mass Appeal

Mass Appeal {2}{U}

Sorcery
Draw a card for each Human you control.
"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."
Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
Misthollow Griffin

Misthollow Griffin {2}{U}{U}

Creature - Griffin
Flying
You may cast Misthollow Griffin from exile.
For some creatures, existing is only a whim.
3/3
Nephalia Smuggler

Nephalia Smuggler {U}

Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
1/1
Outwit

Outwit {U}

Instant
Counter target spell that targets a player.
The student asks how a spell is begun. The master ponders what ends it.
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Rotcrown Ghoul

Rotcrown Ghoul {4}{U}

Creature - Zombie
When Rotcrown Ghoul dies, target player mills five cards.
"Don't look into its eyes. It's thinking things no dead thing should think."
—Captain Eberhart
3/3
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Second Guess

Second Guess {1}{U}

Instant
Counter target spell that's the second spell cast this turn.
"I see where you're going with that. I don't like it."
—Dierk, geistmage
Spectral Prison

Spectral Prison {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.