Avacyn Restored

Reforge the Soul

Reforge the Soul {3}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Miracle {1}{R}
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Riot Ringleader

Riot Ringleader {2}{R}

Creature - Human Warrior
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
"So the vampires like hot blood, do they? Let's see how they handle ours."
2/2
Rite of Ruin

Rite of Ruin {5}{R}{R}

Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.
Skirsdag cultists refused to quietly accept Avacyn's ascendancy.
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
Scalding Devil

Scalding Devil {1}{R}

Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
Demons massacre. Devils annoy.
1/1
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Stonewright

Stonewright {R}

Creature - Human Shaman
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1/1
Thatcher Revolt

Thatcher Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
The dark times left the peasantry ready to fight with whatever weapons were at hand.
Thunderbolt

Thunderbolt {1}{R}

Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"My next aerial design will use less metal."
—Hadaken, alchemist of Nephalia
Thunderous Wrath

Thunderous Wrath {4}{R}{R}

Instant
Thunderous Wrath deals 5 damage to any target.
Miracle {R}
Tibalt, the Fiend-Blooded

Tibalt, the Fiend-Blooded {R}{R}

Legendary Planeswalker - Tibalt
[+1]: Draw a card, then discard a card at random.
[–4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
[–6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Loyalty:
2
Tyrant of Discord

Tyrant of Discord {4}{R}{R}{R}

Creature - Elemental
When Tyrant of Discord enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
7/7
Uncanny Speed

Uncanny Speed {1}{R}

Instant
Target creature gets +3/+0 and gains haste until end of turn.
"To survive, we must embrace the savagery we knew in our race's infancy."
—Edgar Markov
Vexing Devil

Vexing Devil {R}

Creature - Devil
When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
It's not any fun until someone loses an eye.
4/3
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Blessings of Nature

Blessings of Nature {4}{G}

Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle {G}
Borderland Ranger

Borderland Ranger {2}{G}

Creature - Human Scout Ranger
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"There's only one route from Kessig into Stensia. Unless you come with me."
2/2
Bower Passage

Bower Passage {1}{G}

Enchantment
Creatures with flying can't block creatures you control.
In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.
Champion of Lambholt

Champion of Lambholt {1}{G}{G}

Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
1/1
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Diregraf Escort

Diregraf Escort {G}

Creature - Human Cleric
Soulbond
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
1/1
Druid's Familiar

Druid's Familiar {3}{G}

Creature - Bear
Soulbond
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2/2