Ninth Edition

Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
You won't know what you're missing.
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
You won't know what you're missing.
Treasure Trove

Treasure Trove {2}{U}{U}

Enchantment
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
Treasure Trove

Treasure Trove {2}{U}{U}

Enchantment
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
Wanderguard Sentry

Wanderguard Sentry {4}{U}

Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
Wanderguard Sentry

Wanderguard Sentry {4}{U}

Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Blackmail

Blackmail {B}

Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Blackmail

Blackmail {B}

Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
Think of it as a butcher knife with wings.
1/1
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
Think of it as a butcher knife with wings.
1/1
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
The bodies of its victims are the only tracks it leaves.
3/3
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
The bodies of its victims are the only tracks it leaves.
3/3
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Cruel Edict

Cruel Edict {1}{B}

Sorcery
Target opponent sacrifices a creature.
"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."
—Wilfred Owen, "Anthem for Doomed Youth"