Ninth Edition

Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Chastise

Chastise {3}{W}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Chastise

Chastise {3}{W}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Demystify

Demystify {W}

Instant
Destroy target enchantment.
Demystify

Demystify {W}

Instant
Destroy target enchantment.
Foot Soldiers

Foot Soldiers {3}{W}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Foot Soldiers

Foot Soldiers {3}{W}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Gift of Estates

Gift of Estates {1}{W}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Gift of Estates

Gift of Estates {1}{W}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards: Faithful Disciple Gaea's Anthem
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
Related cards: Faithful Disciple Gaea's Anthem
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Glory Seeker

Glory Seeker {1}{W}

Creature - Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1