Ninth Edition

Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Annex

Annex {2}{U}{U}

Enchantment - Aura
Enchant land
You control enchanted land.
You should see how small the map is.
Annex

Annex {2}{U}{U}

Enchantment - Aura
Enchant land
You control enchanted land.
You should see how small the map is.
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Windreader

Aven Windreader {3}{U}{U}

Creature - Bird Soldier Wizard
Flying
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Aven Windreader

Aven Windreader {3}{U}{U}

Creature - Bird Soldier Wizard
Flying
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
0/0
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
0/0
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Counsel of the Soratami

Counsel of the Soratami {2}{U}

Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Counsel of the Soratami

Counsel of the Soratami {2}{U}

Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar