mtg.wtf
Ninth Edition
Air Elemental
{3}
{U}
{U}
Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Annex
{2}
{U}
{U}
Enchantment - Aura
Enchant land
You control enchanted land.
You should see how small the map is.
Annex
{2}
{U}
{U}
Enchantment - Aura
Enchant land
You control enchanted land.
You should see how small the map is.
Archivist
{2}
{U}
{U}
Creature - Human Wizard
{T}
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Archivist
{2}
{U}
{U}
Creature - Human Wizard
{T}
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Aven Fisher
{3}
{U}
Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Fisher
{3}
{U}
Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Windreader
{3}
{U}
{U}
Creature - Bird Soldier Wizard
Flying
{1}
{U}
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Aven Windreader
{3}
{U}
{U}
Creature - Bird Soldier Wizard
Flying
{1}
{U}
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Azure Drake
{3}
{U}
Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Azure Drake
{3}
{U}
Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Baleful Stare
{2}
{U}
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Baleful Stare
{2}
{U}
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Battle of Wits
{3}
{U}
{U}
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Battle of Wits
{3}
{U}
{U}
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Boomerang
{U}
{U}
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Boomerang
{U}
{U}
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Clone
{3}
{U}
Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
0/0
Clone
{3}
{U}
Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
0/0
Confiscate
{4}
{U}
{U}
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Confiscate
{4}
{U}
{U}
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Counsel of the Soratami
{2}
{U}
Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Counsel of the Soratami
{2}
{U}
Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Cowardice
{3}
{U}
{U}
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Cowardice
{3}
{U}
{U}
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
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