Double Masters

Endless Atlas

Endless Atlas {2}

Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdained by warlords, coveted by adventurers.
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Ensnaring Bridge

Ensnaring Bridge {3}

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Gleaming Barrier

Gleaming Barrier {2}

Artifact Creature - Wall
Defender
When this creature dies, create a Treasure token.
"Gold without freedom might as well be lead."
—Angrath
0/4
Golem Artisan

Golem Artisan {5}

Artifact Creature - Golem
{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Better living through metallurgy.
3/3
Golem-Skin Gauntlets

Golem-Skin Gauntlets {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2}
Hammer of Nazahn

Hammer of Nazahn {4}

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith
Ichor Wellspring

Ichor Wellspring {2}

Artifact
When Ichor Wellspring enters or is put into a graveyard from the battlefield, draw a card.
"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite
Iron Bully

Iron Bully {3}

Artifact Creature - Golem
Menace
When Iron Bully enters, put a +1/+1 counter on target creature.
"Why would someone have built ... wait, never mind. Send it to the front lines!"
—Commander Grozdan
1/1
Iron League Steed

Iron League Steed {4}

Artifact Creature - Construct
Haste
Fabricate 1
The Iron League prides itself on its metal-shaping techniques.
2/2
Isochron Scepter

Isochron Scepter {2}

Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Jhoira's Familiar

Jhoira's Familiar {4}

Artifact Creature - Bird
Flying
Historic spells you cast cost {1} less to cast.
"You could say it was my pet project."
—Jhoira
2/2
Kuldotha Forgemaster

Kuldotha Forgemaster {5}

Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.
3/5
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Lux Cannon

Lux Cannon {4}

Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
Magnifying Glass

Magnifying Glass {3}

Artifact
{T}: Add {C}.
{4}, {T}: Investigate.
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Related card: Agency Outfitter
Mana Crypt

Mana Crypt {0}

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."
—Wahara, Keeper of the Crucible
Mesmeric Orb

Mesmeric Orb {2}

Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction is two steps away from another.
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot {2}

Artifact
When Metalspinner's Puzzleknot enters, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Mishra's Bauble

Mishra's Bauble {0}

Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master
Mox Opal

Mox Opal {0}

Legendary Artifact
Metalcraft{T}: Add one mana of any color. Activate only if you control three or more artifacts.
The suns of Mirrodin have shone upon perfection only once.
Related card: Quicksilver Lapidary