Double Masters

Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter {4}{W}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
5/5
Voice of Resurgence

Voice of Resurgence {G}{W}

Creature - Elemental
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Yavimaya's Embrace

Yavimaya's Embrace {5}{G}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Accomplished Automaton

Accomplished Automaton {7}

Artifact Creature - Construct
Fabricate 1
Was it just lonely, or was some form of evolution inevitable?
5/7
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.
Batterskull

Batterskull {5}

Artifact - Equipment
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
Blightsteel Colossus

Blightsteel Colossus {12}

Artifact Creature - Phyrexian Golem
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11/11
Bosh, Iron Golem

Bosh, Iron Golem {8}

Legendary Artifact Creature - Golem
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
Cathodion

Cathodion {3}

Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
3/3
Chief of the Foundry

Chief of the Foundry {3}

Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
2/3
Chromatic Star

Chromatic Star {1}

Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Clone Shell

Clone Shell {5}

Artifact Creature - Shapeshifter
Imprint — When Clone Shell enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
2/2
Cogwork Assembler

Cogwork Assembler {3}

Artifact Creature - Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Duplication is neither thievery nor flattery. It is efficiency.
2/3
Conjurer's Closet

Conjurer's Closet {5}

Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
Coretapper

Coretapper {2}

Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
1/1
Cranial Plating

Cranial Plating {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}
Culling Dais

Culling Dais {2}

Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
"Forswear the flesh and you will truly see."
—Jin-Gitaxias, Core Augur
Darksteel Axe

Darksteel Axe {1}

Artifact - Equipment
Indestructible
Equipped creature gets +2/+0.
Equip {2}
Heavier than it looks, tricky to wield, guaranteed to last.
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"It is as if this world has been expecting our blessings."
—Elesh Norn, Grand Cenobite
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When Duplicant enters, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
Eager Construct

Eager Construct {2}

Artifact Creature - Construct
When Eager Construct enters, each player may scry 1.
Loyal to a fault, it anticipates its master's every need.
2/2