Double Masters

Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2/2
Remember the Fallen

Remember the Fallen {2}{W}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.
Revoke Existence

Revoke Existence {1}{W}

Sorcery
Exile target artifact or enchantment.
"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions."
—Tikaia, disciple of Uremides
Sanctum Gargoyle

Sanctum Gargoyle {3}{W}

Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
2/3
Sanctum Spirit

Sanctum Spirit {3}{W}

Creature - Spirit
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn.
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
Stoneforge Mystic

Stoneforge Mystic {1}{W}

Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2
Stonehewer Giant

Stonehewer Giant {3}{W}{W}

Creature - Giant Warrior
Vigilance
{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
"No matter how strong, an unarmed fighter is no more than a fool."
4/4
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate.
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
Topple the Statue

Topple the Statue {2}{W}

Instant
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Bolas cared little when his statue fell, thinking it a useful distraction, underestimating the surge of resolve it gave his opponents.
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
Aspiring wizards must demonstrate basic levels of willpower and mental discipline to even be considered for an apprenticeship.
0/1
Arcum Dagsson

Arcum Dagsson {3}{U}

Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
"Artifice sundered the world. It shall not again wreak such sorrow."
2/2
Argivian Restoration

Argivian Restoration {2}{U}{U}

Sorcery
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
Braids, Conjurer Adept

Braids, Conjurer Adept {2}{U}{U}

Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.
2/2
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Related card: Tome of Gadwick
Cloudreader Sphinx

Cloudreader Sphinx {4}{U}

Creature - Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2.
3/4
Corridor Monitor

Corridor Monitor {1}{U}

Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.
1/4
Cyclonic Rift

Cyclonic Rift {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
The Izzet specialize in unnatural disaster.
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Esperzoa

Esperzoa {2}{U}

Artifact Creature - Jellyfish
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.
4/3
Faerie Mechanist

Faerie Mechanist {3}{U}

Artifact Creature - Faerie Artificer
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2