Tenth Edition

Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
His victims don't have time to feel despair.
2/1
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
Phage the Untouchable

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature - Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phyrexian Rager

Phyrexian Rager {2}{B}

Creature - Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
2/2
Related card: March Toward Perfection
Plague Beetle

Plague Beetle {B}

Creature - Insect
Swampwalk
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
Plague Beetle

Plague Beetle {B}

Creature - Insect
Swampwalk
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
Plague Wind

Plague Wind {7}{B}{B}

Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Rain of Tears

Rain of Tears {1}{B}{B}

Sorcery
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
—Jacinth, Skyshroud ranger
Ravenous Rats

Ravenous Rats {1}{B}

Creature - Rat
When this creature enters, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
1/1
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
Relentless Rats

Relentless Rats {1}{B}{B}

Creature - Rat
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
4/4
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
4/4
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Sleeper Agent

Sleeper Agent {B}

Creature - Phyrexian Minion
When this creature enters, target opponent gains control of it.
At the beginning of your upkeep, this creature deals 2 damage to you.
3/3
Soul Feast

Soul Feast {3}{B}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."
—Yuri, Sengir vampire
Spineless Thug

Spineless Thug {1}{B}

Creature - Phyrexian Zombie Mercenary
This creature can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
Stronghold Discipline

Stronghold Discipline {2}{B}{B}

Sorcery
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye