Tenth Edition

Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Uncontrollable Anger

Uncontrollable Anger {2}{R}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Uncontrollable Anger

Uncontrollable Anger {2}{R}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.
Viashino Runner

Viashino Runner {3}{R}

Creature - Lizard
Menace
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider
3/2
Viashino Sandscout

Viashino Sandscout {1}{R}

Creature - Lizard Scout
Haste
At the beginning of the end step, return this creature to its owner's hand.
2/1
Viashino Sandscout

Viashino Sandscout {1}{R}

Creature - Lizard Scout
Haste
At the beginning of the end step, return this creature to its owner's hand.
A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.
2/1
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Warp World

Warp World {5}{R}{R}{R}

Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Abundance

Abundance {2}{G}{G}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Aggressive Urge

Aggressive Urge {1}{G}

Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
Avatar of Might

Avatar of Might {6}{G}{G}

Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample
8/8
Avatar of Might

Avatar of Might {6}{G}{G}

Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample
In their most desperate hour, the elves of Llanowar had one song left to sing.
8/8
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armor, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Civic Wayfinder

Civic Wayfinder {2}{G}

Creature - Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
Commune with Nature

Commune with Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.