Tenth Edition

Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl the Necromancer
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Grave Pact

Grave Pact {1}{B}{B}{B}

Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
Graveborn Muse

Graveborn Muse {2}{B}{B}

Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
3/3
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
Hate Weaver

Hate Weaver {1}{B}

Creature - Zombie Wizard
{2}: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
2/1
Head Games

Head Games {3}{B}{B}

Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When Hidden Horror enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Knight of Dusk

Knight of Dusk {1}{B}{B}

Creature - Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk.
"Challenge me with your strongest. I will paint my sword with their blood."
2/2
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
5/3
Megrim

Megrim {2}{B}

Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."
—Hooks, Cabal torturer
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
Mortal Combat

Mortal Combat {2}{B}{B}

Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
*/*
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
The light sigh of its breath whistles through its bones.
*/*
Nantuko Husk

Nantuko Husk {2}{B}

Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2