Tenth Edition

Tenth Edition contains 510 cards.
Released: 2007-07-13
Base set size: 383 cards.
Boosters:
  • Tenth Edition Draft Booster (10E-DRAFT)
  • Ancestor's Chosen

    Ancestor's Chosen {5}{W}{W}

    Creature - Human Cleric
    First strike
    When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
    4/4
    Ancestor's Chosen

    Ancestor's Chosen {5}{W}{W}

    Creature - Human Cleric
    First strike
    When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
    "The will of all, by my hand done."
    4/4
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters the battlefield, you gain 3 life.
    Every tear shed is a drop of immortality.
    3/3
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters the battlefield, you gain 3 life.
    Every tear shed is a drop of immortality.
    3/3
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
    Angelic Chorus

    Angelic Chorus {3}{W}{W}

    Enchantment
    Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
    The harmony of the glorious is a dirge to the wicked.
    Angelic Wall

    Angelic Wall {1}{W}

    Creature - Wall
    Defender
    Flying
    "The Ancestor protects us in ways we can't begin to comprehend."
    —Mystic elder
    0/4
    Angelic Wall

    Angelic Wall {1}{W}

    Creature - Wall
    Defender
    Flying
    "The Ancestor protects us in ways we can't begin to comprehend."
    —Mystic elder
    0/4
    Aura of Silence

    Aura of Silence {1}{W}{W}

    Enchantment
    Artifact and enchantment spells your opponents cast cost {2} more to cast.
    Sacrifice Aura of Silence: Destroy target artifact or enchantment.
    Not all silences are easily broken.
    Aven Cloudchaser

    Aven Cloudchaser {3}{W}

    Creature - Bird Soldier
    Flying
    When Aven Cloudchaser enters the battlefield, destroy target enchantment.
    2/2
    Aven Cloudchaser

    Aven Cloudchaser {3}{W}

    Creature - Bird Soldier
    Flying
    When Aven Cloudchaser enters the battlefield, destroy target enchantment.
    "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
    —Nomad myth
    2/2
    Ballista Squad

    Ballista Squad {3}{W}

    Creature - Human Rebel
    {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
    The perfect antidote for a tightly packed formation.
    2/2
    Bandage

    Bandage {W}

    Instant
    Prevent the next 1 damage that would be dealt to any target this turn.
    Draw a card.
    Life is measured in inches. To a healer, every one of those inches is precious.
    Beacon of Immortality

    Beacon of Immortality {5}{W}

    Instant
    Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
    The cave floods with light. A thousand rays shine forth and meld into one.
    Benalish Knight

    Benalish Knight {2}{W}

    Creature - Human Knight
    Flash
    First strike
    "We called them 'armored lightning.'"
    —Gerrard of the Weatherlight
    2/2
    Benalish Knight

    Benalish Knight {2}{W}

    Creature - Human Knight
    Flash
    First strike
    "We called them 'armored lightning.'"
    —Gerrard of the Weatherlight
    2/2
    Cho-Manno, Revolutionary

    Cho-Manno, Revolutionary {2}{W}{W}

    Legendary Creature - Human Rebel
    Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
    "Mercadia's masks can no longer hide the truth. Our day has come at last."
    2/2
    Condemn

    Condemn {W}

    Instant
    Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
    "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
    —Alovnek, Boros guildmage
    Demystify

    Demystify {W}

    Instant
    Destroy target enchantment.
    "Illusion is a crutch for those with no grounding in reality."
    —Cho-Manno
    Field Marshal

    Field Marshal {1}{W}{W}

    Creature - Human Soldier
    Other Soldier creatures get +1/+1 and have first strike.
    He is the only one who sees the patterns in the overlapping maps and conflicting reports.
    2/2
    Field Marshal

    Field Marshal {1}{W}{W}

    Creature - Human Soldier
    Other Soldier creatures get +1/+1 and have first strike.
    He is the only one who sees the patterns in the overlapping maps and conflicting reports.
    2/2
    Ghost Warden

    Ghost Warden {1}{W}

    Creature - Spirit
    {T}: Target creature gets +1/+1 until end of turn.
    "I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
    —Ilromov, traveling storyteller
    1/1
    Glorious Anthem

    Glorious Anthem {1}{W}{W}

    Enchantment
    Creatures you control get +1/+1.
    Once heard, the battle song of an angel becomes part of the listener forever.
    Related cards: Faithful Disciple Gaea's Anthem
    Hail of Arrows

    Hail of Arrows {X}{W}

    Instant
    Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
    "Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
    —General Takeno