Tenth Edition

Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
Afflict

Afflict {2}{B}

Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
One rarely notices a heartbeat, save when it is stolen.
Agonizing Memories

Agonizing Memories {2}{B}{B}

Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.
Ascendant Evincar

Ascendant Evincar {4}{B}{B}

Legendary Creature - Phyrexian Vampire Noble
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Ascendant Evincar

Ascendant Evincar {4}{B}{B}

Legendary Creature - Phyrexian Vampire Noble
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
Beacon of Unrest

Beacon of Unrest {3}{B}{B}

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
3/3
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
3/3
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."
—Erissa, bog witch
Cruel Edict

Cruel Edict {1}{B}

Sorcery
Target opponent sacrifices a creature of their choice.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
Deathmark

Deathmark {B}

Sorcery
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."
—Thangbrand Gyrdsson, Kjeldoran patrol
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"They say the eyes are the windows to the soul. I like to break windows and take what's inside."
—Braids, dementia summoner
Doomed Necromancer

Doomed Necromancer {2}{B}

Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
2/2
Dross Crocodile

Dross Crocodile {3}{B}

Creature - Zombie Crocodile
"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."
—Dafri, Auriok champion
5/1
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
1/1
Related card: Revered Dead
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
1/1
Related card: Revered Dead
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
1/1
Related card: Revered Dead
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
1/1
Related card: Revered Dead
Dusk Imp

Dusk Imp {2}{B}

Creature - Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
Dusk Imp

Dusk Imp {2}{B}

Creature - Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
Essence Drain

Essence Drain {4}{B}

Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar