96 cards found
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Agadeem Occultist

Agadeem Occultist {2}{B}

Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2
  • Worldwake
Akiri, Line-Slinger

Akiri, Line-Slinger {R}{W}

Legendary Creature - Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner
Her bold movements are anchored in the careful precision of each rope.
0/3
Akoum Battlesinger

Akoum Battlesinger {1}{R}

Creature - Human Berserker Ally
Haste
Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
  • Worldwake
Akoum Flameseeker

Akoum Flameseeker {2}{R}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
In the face of extinction, the most perilous endeavors can be cause for hope.
3/2
  • Oath of the Gatewatch
Angel of Renewal

Angel of Renewal {5}{W}

Creature - Angel Ally
Flying
When Angel of Renewal enters, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
4/4
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Bala Ged Thief

Bala Ged Thief {3}{B}

Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2
  • Zendikar
Beastcaller Savant

Beastcaller Savant {1}{G}

Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
1/1
Bloodbond Vampire

Bloodbond Vampire {2}{B}{B}

Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
3/3
Bojuka Brigand

Bojuka Brigand {1}{B}

Creature - Human Warrior Ally
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally you control enters, you may put a +1/+1 counter on Bojuka Brigand.
"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."
1/1
  • Worldwake
Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder {2}{R}{W}

Legendary Creature - Human Ally
Whenever Bruse Tarl, Boorish Herder enters or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner
3/3
Chasm Guide

Chasm Guide {3}{R}

Creature - Goblin Scout Ally
Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
3/2
  • Battle for Zendikar
Cliffhaven Vampire

Cliffhaven Vampire {2}{W}{B}

Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."
2/4
  • Oath of the Gatewatch
Cliffside Lookout

Cliffside Lookout {W}

Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
1/1
Coralhelm Guide

Coralhelm Guide {1}{U}

Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
Drana's Chosen

Drana's Chosen {3}{B}

Creature - Vampire Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
"Drana commands me. I command my nulls. And so her bidding is done."
2/2
Drana's Emissary

Drana's Emissary {1}{W}{B}

Creature - Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"The taste of freedom is sweeter than blood."
2/2
Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Expedition Envoy

Expedition Envoy {W}

Creature - Human Scout Ally
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
2/1
  • Battle for Zendikar
Firemantle Mage

Firemantle Mage {2}{R}

Creature - Human Shaman Ally
Rally — Whenever Firemantle Mage or another Ally you control enters, creatures you control gain menace until end of turn.
"Come on, you twisted things! Don't you want to get acquainted?"
2/2
  • Battle for Zendikar
General Tazri

General Tazri {4}{W}

Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4
Goblin Freerunner

Goblin Freerunner {3}{R}

Creature - Goblin Warrior Ally
Surge {1}{R}
Menace
There are old goblins and ambitious goblins, but very few old, ambitious goblins.
3/2
  • Oath of the Gatewatch
Graypelt Hunter

Graypelt Hunter {3}{G}

Creature - Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Grovetender Druids

Grovetender Druids {2}{G}{W}

Creature - Elf Druid Ally
Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."
3/3
  • Battle for Zendikar