5813 cards found
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
This creature enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Anurid Murkdiver

Anurid Murkdiver {4}{B}{B}

Creature - Zombie Frog Beast
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
  • Onslaught
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apes of Rath

Apes of Rath {2}{G}{G}

Creature - Ape
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
  • Tempest
Apex Altisaur

Apex Altisaur {7}{G}{G}

Creature - Dinosaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
It brings belligerence to new heights.
10/10
Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aphetto Vulture

Aphetto Vulture {4}{B}{B}

Creature - Zombie Bird
Flying
When this creature dies, you may put target Zombie card from your graveyard on top of your library.
3/2
  • Onslaught
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
  • Tempest
Apocalypse Demon

Apocalypse Demon {4}{B}{B}

Creature - Demon
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap this creature unless you sacrifice another creature.
*/*
Apostle of Invasion

Apostle of Invasion {4}{W}{W}

Creature - Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
"Be not afraid of the holy chorus. Join in rapturous harmony."
4/4
  • Phyrexia: All Will Be One
Apothecary Stomper

Apothecary Stomper {4}{G}{G}

Creature - Elephant
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
A walking clinic with a trumpet to sound its arrival.
4/4
  • Foundations
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
Aspiring wizards must demonstrate basic levels of willpower and mental discipline to even be considered for an apprenticeship.
0/1
Aquamorph Entity

Aquamorph Entity {2}{U}{U}

Creature - Shapeshifter
As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}
*/*
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard this card: It deals X damage to each creature with flying.
5/5
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Arasta of the Endless Web

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
3/5
Arbalest Elite

Arbalest Elite {2}{W}{W}

Creature - Human Archer
{2}{W}, {T}: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
2/3
  • Magic 2012
Arbiter of Woe

Arbiter of Woe {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
5/4
  • Foundations
Arbiter of the Ideal

Arbiter of the Ideal {4}{U}{U}

Creature - Sphinx
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When this creature becomes monstrous, destroy target creature with flying an opponent controls.
6/6