30164 cards found
Seize the Day

Seize the Day {3}{R}

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R}
Seize the Initiative

Seize the Initiative {W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
  • Scars of Mirrodin
Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
  • Outlaws of Thunder Junction
Seize the Soul

Seize the Soul {2}{B}{B}

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
  • Guildpact
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
"Grab what you want and burn the rest. Leave nothing behind."
Seize the Spotlight

Seize the Spotlight {2}{R}

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Seized from Slumber

Seized from Slumber {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
Tyson tried to scream for help, but his lungs simply unraveled.
  • Duskmourn: House of Horror
Seizures

Seizures {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer
  • Ice Age
Sejiri Merfolk

Sejiri Merfolk {1}{U}

Creature - Merfolk Soldier
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Glacier
  • Zendikar Rising
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper {2}{B}{R}{G}

Legendary Creature - Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Karplusan legend told of an orc so cruel that he burned his own followers in rage—yet so revered that they rose from their pyres to serve him.
4/3
Sekki, Seasons' Guide

Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature - Spirit
Sekki, Seasons' Guide enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0/0
  • Saviors of Kamigawa
Select for Inspection

Select for Inspection {U}

Instant
Return target tapped creature to its owner's hand. Scry 1.
Selective Adaptation

Selective Adaptation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
  • Commander 2020
Selective Memory

Selective Memory {3}{U}

Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren
  • Worldwake
Selective Obliteration

Selective Obliteration {3}{C}{C}

Sorcery
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
"I don't know what's worse—that my family was taken, or that I wasn't."
—Elsen, Sea Gate survivor
  • Modern Horizons 3 Commander
Selective Snare

Selective Snare {X}{U}

Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
"How thoughtful of the Legion to train its soldiers to fit our spell's specifications."
—Nefara, Dimir agent
  • Guilds of Ravnica
Selenia

Selenia

Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand size bonus: +1
Life bonus: +7
  • Vanguard Series
Selenia, Dark Angel

Selenia, Dark Angel {3}{W}{B}

Legendary Creature - Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
3/3
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Eulogist

Selesnya Eulogist {2}{G}

Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate.
"Let the example of the fallen inspire us all to greater courage."
3/3
  • Commander 2019
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2