Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
Details
Legalities
Rulings
  • 2024-04-12 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
  • 2024-04-12 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
  • 2024-04-12 Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • 2024-04-12 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
  • 2024-04-12 The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
Links
Printings
  • Outlaws of Thunder Junction (common)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 强夺秘密
  • Geheimnisbeschlagnahme
  • S'emparer des secrets
  • Catturare i Segreti
  • 秘密の押収
  • Apossar-se dos Segredos
  • Desentrañar los secretos