5508 cards found
Arcane Spyglass

Arcane Spyglass {4}

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
  • Darksteel
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."

Arcbond {2}{R}

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
"If you must die today, make your death worthy of legend."
—Alesha, Who Smiles at Death
Arcbound Bruiser

Arcbound Bruiser {5}

Artifact Creature - Golem
Modular 3
Break in case of emergency.
  • Darksteel
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
  • Darksteel
Arcbound Hybrid

Arcbound Hybrid {4}

Artifact Creature - Beast
Modular 2
  • Darksteel
Arcbound Lancer

Arcbound Lancer {7}

Artifact Creature - Beast
First strike
Modular 4
  • Darksteel
Arcbound Overseer

Arcbound Overseer {8}

Artifact Creature - Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6
  • Darksteel
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
Arcbound Reclaimer

Arcbound Reclaimer {4}

Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2
  • Darksteel
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Modular 1
Arcbound Wanderer

Arcbound Wanderer {6}

Artifact Creature - Golem
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
  • Born of the Gods
Archwing Dragon

Archwing Dragon {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a ghoul.
  • Avacyn Restored
Arclight Phoenix

Arclight Phoenix {3}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Some storms never blow over.
Arcum's Sleigh

Arcum's Sleigh {1}

{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Arcum's Weathervane

Arcum's Weathervane {2}

{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle

Arcum's Whistle {3}

{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Ardent Dustspeaker

Ardent Dustspeaker {4}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
"The Founder Dragons weren't even hatched when this scroll was written!"
  • Strixhaven: School of Mages
Ardent Electromancer

Ardent Electromancer {2}{R}

Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
"Trust me, we won't need torches."
  • Zendikar Rising
Arena Athlete

Arena Athlete {1}{R}

Creature - Human
Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.
Arena Trickster

Arena Trickster {3}{R}

Creature - Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
"It's not enough to surprise your opponent. You have to delight the crowd as well."
  • Theros Beyond Death