29693 cards found
Ethereal Absolution

Ethereal Absolution {4}{W}{B}

Enchantment
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
"Time to let the dead be dead."
—Kaya, to Teysa
Ethereal Ambush

Ethereal Ambush {3}{G}{U}

Instant
Manifest the top two cards of your library.
The energies of the Temur lands are readily unleashed upon intruders.
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Related cards: Giant Secrets Stormkeld Curator
Ethereal Grasp

Ethereal Grasp {2}{U}

Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature."
  • Jumpstart: Historic Horizons
Ethereal Guidance

Ethereal Guidance {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
"The call of the Blessed Sleep is not so strong as the call to protect those in need."
—Saint Traft
  • Shadows over Innistrad
Ethereal Haze

Ethereal Haze {W}

Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
  • Champions of Kamigawa
Etherium Astrolabe

Etherium Astrolabe {2}{U}

Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
"Speculation is foolish when the tools of certainty are available."
—Cinna, vedalken consul
  • Shards of Alara
Etherwrought Page

Etherwrought Page {1}{W}{U}{B}

Artifact
At the beginning of your upkeep, choose one —
• You gain 2 life.
• Surveil 1.
• Each opponent loses 1 life.
An unbound page is a riddle, free of cover and of context, a favorite token of the hegemon.
  • Alara Reborn
Eunuchs' Intrigues

Eunuchs' Intrigues {2}{R}

Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Taking control of powerful court positions one by one, eunuchs eventually brought on the fall of the Han dynasty, leading to the chaos of the Three Kingdoms.
  • Portal Three Kingdoms
Eureka

Eureka {2}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Eureka Moment

Eureka Moment {2}{G}{U}

Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
  • Strixhaven: School of Mages
Evacuation

Evacuation {3}{U}{U}

Instant
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
Evanescent Intellect

Evanescent Intellect {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
The mind is a vessel that may be emptied like any other.
  • Born of the Gods
Evangelize

Evangelize {4}{W}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice they control.
  • Time Spiral
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
  • Homelands
Evasive Action

Evasive Action {1}{U}

Instant
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
Even the Odds

Even the Odds {2}{W}

Instant
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander
  • Future Sight
Even the Score

Even the Score {X}{U}{U}{U}

Instant
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Those who try to rob the Obscura often leave behind more than they take away.
Ever After

Ever After {4}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Everdream

Everdream {1}{U}

Instant
Draw a card.
Splice onto instant or sorcery {2}{U}
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Everglades

Everglades

Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Evermind

Evermind

Instant - Arcane
(Color indicator: Evermind is blue)
Draw a card.
Splice onto Arcane {1}{U}