7910 cards found
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Related card: Key to the Archive
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Desperate Ritual

Desperate Ritual {1}{R}

Instant - Arcane
Add {R}{R}{R}.
Splice onto Arcane {1}{R}
Despoiler of Souls

Despoiler of Souls {B}{B}

Creature - Horror
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
3/1
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
  • Theros
  • Duel Decks: Heroes vs. Monsters
Destructive Tampering

Destructive Tampering {2}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
Detainment Spell

Detainment Spell {W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Detective of the Month

Detective of the Month {2}{U}

Creature - Human Detective
Ascend
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
2/3
  • Murders at Karlov Manor Commander 21 331
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Determined Iteration

Determined Iteration {1}{R}

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
"Only a fool believes they have nothing left to learn."
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Related card: Golgothian Sylex
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Devastation Tide

Devastation Tide {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U}
The Riders were overwhelmed: drowned in the roaring of the river as it carried them away.
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Related card: Tibalt, Wicked Tormentor
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1/3
Devoted Druid

Devoted Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
"Mana lurks in all things, even in the depths of one's own heart."
0/2
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Devouring Rage

Devouring Rage {4}{R}

Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Devout Chaplain

Devout Chaplain {2}{W}

Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
"By Avacyn's decree, we shall cleanse these relics of their demonic past."
2/2
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature.
Greven il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."
Diabolic Intent

Diabolic Intent {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
"Alas for Saruman! The palantir was his downfall, I now perceive. Perilous to us all are the devices of an art deeper than we possess ourselves."
—Gandalf
Diabolic Servitude

Diabolic Servitude {3}{B}

Enchantment
When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.