25242 cards found
Act of Heroism

Act of Heroism {1}{W}

Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Act on Impulse

Act on Impulse {2}{R}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards.
"You don't want to know what happens after I put on the goggles."
Ad Nauseam

Ad Nauseam {3}{B}{B}

Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
When the task spilled over into undeath, he stopped calling it his life's work.
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Related card: Imperial Blademaster
Adamaro, First to Desire

Adamaro, First to Desire {1}{R}{R}

Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Adanto Vanguard

Adanto Vanguard {1}{W}

Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn.
1/1
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
Adaptive Gemguard

Adaptive Gemguard {3}{W}

Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
Left their own devices, gnomes reengineer their own devices.
3/3
  • The Lost Caverns of Ixalan
Adaptive Shimmerer

Adaptive Shimmerer {5}

Creature - Insect
Flash
Adaptive Shimmerer enters with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
  • Ikoria: Lair of Behemoths
Adaptive Snapjaw

Adaptive Snapjaw {4}{G}

Creature - Lizard Beast
Evolve
"Eh, needs more toad."
—Gulistan, Simic biomancer
6/2
Adaptive Sporesinger

Adaptive Sporesinger {2}{G}

Creature - Phyrexian Druid
Vigilance
When Adaptive Sporesinger enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
2/2
  • Phyrexia: All Will Be One
Adarkar Sentinel

Adarkar Sentinel {5}

Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry
3/3
Adarkar Valkyrie

Adarkar Valkyrie {4}{W}{W}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Adarkar Windform

Adarkar Windform {4}{U}

Snow Creature - Illusion
Flying
{1}{S}: Target creature loses flying until end of turn.
Terisiare has only two kinds of weather: cold and weird.
3/3
  • Coldsnap
Adder-Staff Boggart

Adder-Staff Boggart {1}{R}

Creature - Goblin Warrior
When Adder-Staff Boggart enters, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart.
2/1
  • Lorwyn
Addle

Addle {1}{B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Adherent of Hope

Adherent of Hope {1}{W}

Creature - Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
"Basri has shown me the way forward, and I will follow."
2/1
  • Core Set 2021
Adipose Offspring

Adipose Offspring {3}{W}

Creature - Alien
Emerge {5}{W}
When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2/2
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
Related card: Brazen Boarding
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature - Human Pirate
When Admiral Brass, Unsinkable enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
3/3
  • The Lost Caverns of Ixalan Commander 1 17 25 121