1824 cards found
Infantry Veteran

Infantry Veteran {W}

Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
1/1
Infernal Scarring

Infernal Scarring {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
One who is marked by a demon in life is sure to be remembered as one in death.
Inferno Fist

Inferno Fist {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +2/+0.
{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
"I've never been above throwing the first punch."
Inferno Jet

Inferno Jet {5}{R}

Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker.
Cycling {2}
"When the whole world is crazy, it's important to find something you can rely on."
Infest

Infest {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Ingot Chewer

Ingot Chewer {4}{R}

Creature - Elemental
When Ingot Chewer enters, destroy target artifact.
Evoke {R}
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
3/3
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Inquisition of Kozilek

Inquisition of Kozilek {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.
Inquisitor's Ox

Inquisitor's Ox {3}{W}

Creature - Ox
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
2/5
Insolent Neonate

Insolent Neonate {R}

Creature - Vampire
Menace
Discard a card, Sacrifice Insolent Neonate: Draw a card.
"Manners are for mortals."
1/1
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!"
—General Avitora
Instill Infection

Instill Infection {3}{B}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
"The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread."
—Vedalken research notes
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When Intrusive Packbeast enters, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Invisibility

Invisibility {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Iona's Judgment

Iona's Judgment {4}{W}

Sorcery
Exile target creature or enchantment.
Beneath the gaze of angels, only the righteous may stand without fear.
Ior Ruin Expedition

Ior Ruin Expedition {1}{U}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Iroas's Champion

Iroas's Champion {1}{R}{W}

Creature - Human Soldier
Double strike
Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.
2/2
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
1/1
Irontread Crusher

Irontread Crusher {4}

Artifact - Vehicle
Crew 3
"We've been through a lot together."
6/6
Isamaru, Hound of Konda

Isamaru, Hound of Konda {W}

Legendary Creature - Dog
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."
2/2
Isolation Zone

Isolation Zone {2}{W}{W}

Enchantment
When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield.
When properly aligned, hedrons become powerful tools of binding.
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3