Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend.
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Esper is an expansive canvas painted by precise, controlling hands.
{3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
{TK}{TK} — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under it owner's control. {TK}{TK}{TK} — {T}: Untap another target permanent. {TK}{TK}{TK} — 4/4 {TK}{TK}{TK}{TK}{TK} — 7/8
Eternity Vessel enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on Eternity Vessel.
Nonbasic lands are Wastes. Whenever you tap a permanent for {C}, add an additional {C}. Whenever chaos ensues, choose one — • Draw four cards. • Destroy target permanent. • You may return target creature card from your graveyard to the battlefield.
Multikicker {2} Everflowing Chalice enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. {3}, {T}: Put a +1/+1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}, {T}: Draw a card. Activate only if you have no cards in hand. {8}, {T}: You gain 10 life. {4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.
{T}: Add one mana of any color. {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. {8}, {T}: Everythingamajig deals 12 damage to target creature.