8843 cards found
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Trip Wire

Trip Wire {2}{G}

Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Triplicate Titan

Triplicate Titan {9}

Artifact Creature - Golem
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9/9
Triskaidekaphobia

Triskaidekaphobia {3}{B}

Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Triskelion

Triskelion {6}

Artifact Creature - Construct
Triskelion enters with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"What's got three legs and three heads and wants to kill us? That's not a riddle!"
—Jayeen, Fallaji scout
1/1
Related card: Golgothian Sylex
Triton Tactics

Triton Tactics {U}

Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Triumph of Ferocity

Triumph of Ferocity {2}{G}

Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Triumph of the Hordes

Triumph of the Hordes {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Trollbred Guardian

Trollbred Guardian {4}{G}

Creature - Troll Frog Warrior
{2}{G}: Adapt 2.
Each creature you control with a +1/+1 counter on it has trample.
His favorite food is kraul.
5/5
Trollhide

Trollhide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Tromokratis

Tromokratis {5}{U}{U}

Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it.
8/8
Tromp the Domains

Tromp the Domains {5}{G}

Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Trophy Mage

Trophy Mage {2}{U}

Creature - Human Wizard
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2/2
Tropical Island

Tropical Island

Land - Forest Island
({T}: Add {G} or {U}.)
Related card: Shoreline Scout
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
There are no soloists in the chorus of Selesnya.
2/5
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
"Be careful, dear. Some people deserve their curses."
—Marawen, barrow witch
True-Faith Censer

True-Faith Censer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
True-Name Nemesis

True-Name Nemesis {1}{U}{U}

Creature - Merfolk Rogue
As True-Name Nemesis enters, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4/3
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.