96 cards found
Makindi Shieldmate

Makindi Shieldmate {2}{W}

Creature - Kor Soldier Ally
Defender
Whenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes.
0/3
  • Zendikar
Malakir Soothsayer

Malakir Soothsayer {4}{B}

Creature - Vampire Shaman Ally
Cohort{T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
"Your blood whispers secrets your mind could never comprehend."
4/4
  • Oath of the Gatewatch
Mina and Denn, Wildborn

Mina and Denn, Wildborn {2}{R}{G}

Legendary Creature - Elf Ally
You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.
4/4
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
3/3
Munda, Ambush Leader

Munda, Ambush Leader {2}{R}{W}

Legendary Creature - Kor Ally
Haste
Rally — Whenever Munda, Ambush Leader or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4
Murasa Pyromancer

Murasa Pyromancer {4}{R}{R}

Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
"Fire is my accomplice. For enough coin, it can be yours as well."
3/2
  • Zendikar
Nimana Sell-Sword

Nimana Sell-Sword {3}{B}

Creature - Human Warrior Ally
Whenever Nimana Sell-Sword or another Ally you control enters, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
2/2
  • Zendikar
Nirkana Assassin

Nirkana Assassin {2}{B}

Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
2/3
Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper {3}{W}{U}

Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.
4/4
Ondu Champion

Ondu Champion {2}{R}{R}

Creature - Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally you control enters, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
Ondu Cleric

Ondu Cleric {1}{W}

Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally you control enters, you may gain life equal to the number of Allies you control.
A cleric's true balm is the confidence he inspires in his compatriots.
1/1
  • Zendikar
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
Oran-Rief Survivalist

Oran-Rief Survivalist {1}{G}

Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
  • Zendikar
Reckless Bushwhacker

Reckless Bushwhacker {2}{R}

Creature - Goblin Warrior Ally
Surge {1}{R}
Haste
When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2/1
Reckless Cohort

Reckless Cohort {1}{R}

Creature - Human Warrior Ally
Reckless Cohort attacks each combat if able unless you control another Ally.
"You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine."
2/2
  • Battle for Zendikar
Relief Captain

Relief Captain {2}{W}{W}

Creature - Kor Knight Ally
When Relief Captain enters, support 3.
Sometimes gestures of support are small. Sometimes not.
3/2
Resolute Blademaster

Resolute Blademaster {3}{R}{W}

Creature - Human Soldier Ally
Rally — Whenever Resolute Blademaster or another Ally you control enters, creatures you control gain double strike until end of turn.
"Great steel is born in the hottest forges. Great soldiers are born in war."
2/2
  • Battle for Zendikar
Sea Gate Loremaster

Sea Gate Loremaster {4}{U}

Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
1/3
  • Zendikar
Seascape Aerialist

Seascape Aerialist {4}{U}

Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
2/3
  • Zendikar
Serene Steward

Serene Steward {1}{W}

Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2
Shatterskull Recruit

Shatterskull Recruit {3}{R}{R}

Creature - Giant Warrior Ally
Menace
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
4/4
  • Battle for Zendikar
Skyrider Elf

Skyrider Elf {X}{G}{U}

Creature - Elf Warrior Ally
Flying
Converge — Skyrider Elf enters with a +1/+1 counter on it for each color of mana spent to cast it.
"It may be unconventional, but I'll take any steady mount in a storm."
0/0
Spawnbinder Mage

Spawnbinder Mage {3}{W}

Creature - Human Wizard Ally
Cohort{T}, Tap an untapped Ally you control: Tap target creature.
"Follow me. Step lightly. And resist the urge to kick them."
2/4
  • Oath of the Gatewatch
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Stoneforge Acolyte

Stoneforge Acolyte {W}

Creature - Kor Artificer Ally
Cohort{T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"The stone speaks. We are merely interpreters."
1/2
  • Oath of the Gatewatch