457 cards found
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W}
Cathars' Crusade

Cathars' Crusade {3}{W}{W}

Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Related card: Faithful Disciple
Celestial Archon

Celestial Archon {3}{W}{W}

Enchantment Creature - Archon
Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
Celestial Colonnade

Celestial Colonnade

Land
This land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Purge

Celestial Purge {1}{W}

Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
Champion of Wits

Champion of Wits {2}{U}

Creature - Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U}
2/1
Chandra Nalaar

Chandra Nalaar {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[–X]: Chandra Nalaar deals X damage to target creature.
[–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Loyalty:
6
Chandra's Ignition

Chandra's Ignition {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
Chandra, Pyromaster

Chandra, Pyromaster {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[–7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Loyalty:
4
Changeling Outcast

Changeling Outcast {B}

Creature - Shapeshifter
Changeling
This creature can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
1/1
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.
Choking Tethers

Choking Tethers {3}{U}

Instant
Tap up to four target creatures.
Cycling {1}{U}
When you cycle this card, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Related card: Skywriter Djinn
Civic Wayfinder

Civic Wayfinder {2}{G}

Creature - Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
Cloud Elemental

Cloud Elemental {2}{U}

Creature - Elemental
Flying
This creature can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas."
—Hadi Kasten, Calla Dale naturalist
2/3
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
This artifact enters tapped.
As this artifact enters, choose a color.
{T}: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Concordant Crossroads

Concordant Crossroads {G}

World Enchantment
All creatures have haste.
The wolf closed in. But then a strange wind whispered through the leaves, and with a burst of speed, the deer surged forward out of reach.
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
Conjurer's Closet

Conjurer's Closet {5}

Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
Consecrate Land

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Copper Tablet

Copper Tablet {2}

Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate
Creeping Tar Pit

Creeping Tar Pit

Land
This land enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.