228 cards found
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Despise

Despise {B}

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"Truth is always a weapon in your enemies' hands."
—Geth, Lord of the Vault
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Disdainful Stroke

Disdainful Stroke {1}{U}

Instant
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Dismember

Dismember {1}{B/P}{B/P}

Instant
Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
—Azax-Azog, the Demon Thane
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Dissolve

Dissolve {1}{U}{U}

Instant
Counter target spell. Scry 1.
"You thought only the gods could stop you?"
Dovin's Veto

Dovin's Veto {W}{U}

Instant
This spell can't be countered.
Counter target noncreature spell.
"I see you've learned nothing, Chandra. You'd still put a match to something rather than understand it."
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"We decide who is worthy of our works."
—Gix, Yawgmoth praetor
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council
1/1
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
1/1
Encroaching Wastes

Encroaching Wastes

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
Engineered Plague

Engineered Plague {2}{B}

Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
"The admixture of bitterwort in the viral brew has produced most favorable results."
—Phyrexian progress notes
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Gaea needs no book to record every act.
2/1
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fanatic of Xenagos

Fanatic of Xenagos {1}{R}{G}

Creature - Centaur Warrior
Trample
Tribute 1
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3/3
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."