619 cards found
Blue Sun's Zenith

Blue Sun's Zenith {X}{U}{U}{U}

Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"Five suns! Can you even imagine how complicated the orbital calculations must be? What I wouldn't give to tackle an equation like that!"
—Zimone, Quandrix mage-student
Blue, Loyal Raptor

Blue, Loyal Raptor {2}{G}{U}

Legendary Creature - Dinosaur
Partner with Owen Grady, Raptor Trainer
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
5/4
Related card: Owen Grady, Raptor Trainer
  • Jurassic World Collection 8 33
Boil

Boil {3}{R}

Instant
Destroy all Islands.
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1}
In a world where death is always violent, cruel weapons are as common as rocks.
Bontu the Glorified

Bontu the Glorified {2}{B}

Legendary Creature - God
Menace, indestructible
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4/6
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"Infinite ideas flow through the Multiverse, waiting for an open mind."
—The Biblioplex: An Introduction
Related card: Tome of Gadwick
Brazen Borrower

Brazen Borrower {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
Brazen Borrower can block only creatures with flying.
3/1
Card has other part: Petty Theft
Breeches, Brazen Plunderer

Breeches, Brazen Plunderer {3}{R}

Legendary Creature - Goblin Pirate
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner
3/3
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Bridge from Below

Bridge from Below {B}{B}{B}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer {4}{U}{R}

Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4/4
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Captain Lannery Storm

Captain Lannery Storm {2}{R}

Legendary Creature - Human Pirate
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token.
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2/2
Carnage Tyrant

Carnage Tyrant {4}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
Outsiders may marvel at the Sun Empire's "domesticated" dinosaurs, but those who live alongside them know they can never truly be tamed.
7/6
Related card: Scalespeaker Shepherd
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.