7955 cards found
Valki, God of Lies
Tibalt, Cosmic Impostor

Valki, God of Lies {1}{B}

Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Card has other part: Tibalt, Cosmic Impostor
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Every warrior on Kaldheim aspires to a death so noble.
Valley Flamecaller

Valley Flamecaller {2}{R}

Creature - Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
"Well, that's another night of research spoiled."
—Claire, batfolk astrologer
3/3
Valley Floodcaller

Valley Floodcaller {2}{U}

Creature - Otter Wizard
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
2/2
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Valley Mightcaller

Valley Mightcaller {G}

Creature - Frog Warrior
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
"There is no path to the Root Maze's center. Bard, sing a song while I create one."
1/1
Valley Questcaller

Valley Questcaller {1}{W}

Creature - Rabbit Warrior
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
No battle is fought, or won, alone.
2/3
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Valley Rotcaller

Valley Rotcaller {1}{B}

Creature - Squirrel Warlock
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
We all share one life and one death.
—Rotcaller saying
1/3
Valor's Flagship

Valor's Flagship {4}{W}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W}
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
7/7
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"I had to put on a brave face as long as there were still people counting on me."
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Vampire Nocturnus

Vampire Nocturnus {1}{B}{B}{B}

Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
Vampiric Spirit

Vampiric Spirit {2}{B}{B}

Creature - Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
4/3
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"I can tell you what you wish to know. But first, there is the matter of my fee."
Vance's Blasting Cannons
Spitfire Bastion

Vance's Blasting Cannons {3}{R}

Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
With a broadside assault, Captain Vance carved the cliffs to form her new home.
Card has other part: Spitfire Bastion
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Vanguard Suppressor

Vanguard Suppressor {3}{U}

Creature - Astartes Warrior
Squad {2}
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3/2
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Vanishing Verse

Vanishing Verse {W}{B}

Instant
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vantress Gargoyle

Vantress Gargoyle {1}{U}

Artifact Creature - Gargoyle
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
{T}: Each player mills a card.
5/4
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Vantress Visions

Vantress Visions {1}{U}

Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Card has other part: Virtue of Knowledge
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