7780 cards found
Treva, the Renewer

Treva, the Renewer {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
Trial of a Time Lord

Trial of a Time Lord {1}{W}{W}

Enchantment - Saga
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
  • Doctor Who 29 634
Triarch Praetorian

Triarch Praetorian {1}{B}

Artifact Creature - Necron
Flying
Dynastic Codes — When Triarch Praetorian enters from a graveyard, you draw two cards and you lose 2 life.
Unearth {4}{B}
2/1
  • Warhammer 40,000 Commander 66 66★
Triarch Stalker

Triarch Stalker {3}{B}{B}

Artifact Creature - Necron
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
4/5
  • Warhammer 40,000 Commander 67 67★
Tribute Mage

Tribute Mage {2}{U}

Creature - Human Wizard
When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
2/2
Tribute to Horobi
Echo of Death's Wail

Tribute to Horobi {1}{B}

Enchantment - Saga
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Echo of Death's Wail
Tribute to the World Tree

Tribute to the World Tree {G}{G}{G}

Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
  • March of the Machine Promos 211p 211s
  • March of the Machine 211 373
Trigger Happy

Trigger Happy {1}{R}

Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
Whenever you copy a triggered ability, you may do a little dance.
  • Unfinity 125 411
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.
1/3
Triskaidekaphobia

Triskaidekaphobia {3}{B}

Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Triskelion

Triskelion {6}

Artifact Creature - Construct
Triskelion enters with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"Why do bad things always come in threes?"
—Gisulf, expedition survivor
1/1
Related card: Golgothian Sylex
Triumph of Ferocity

Triumph of Ferocity {2}{G}

Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
"Rid me of this curse, witch, or die with me."
—Garruk Wildspeaker
Triumph of Saint Katherine

Triumph of Saint Katherine {4}{W}

Creature - Human Warrior
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle {1}{W}
5/5
  • Warhammer 40,000 Commander 17 17★
Triumphant Adventurer

Triumphant Adventurer {W}{B}

Creature - Human Knight
Deathtouch
During your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Triumphant Adventurer (Alchemy)
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
3/2
Tromokratis

Tromokratis {5}{U}{U}

Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it.
8/8
Trophy Mage

Trophy Mage {2}{U}

Creature - Human Wizard
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2/2
Tropical Island

Tropical Island

Land - Forest Island
({T}: Add {G} or {U}.)
Related card: Shoreline Scout
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
There are no soloists in the chorus of Selesnya.
2/5
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
4/4
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
True Polymorph

True Polymorph {4}{U}{U}

Instant
Target artifact or creature becomes a copy of another target artifact or creature.
Maybe a little too convincing.