5003 cards found
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Centaur Nurturer

Centaur Nurturer {3}{G}

Creature - Centaur Druid
When Centaur Nurturer enters, you gain 3 life.
{T}: Add one mana of any color.
"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."
2/4
  • War of the Spark
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When Centaur Peacemaker enters, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Centaur's Herald

Centaur's Herald {G}

Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
0/1
  • Return to Ravnica
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
0/0
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types your buddy list.
1/1
  • Mystery Booster 2
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
1/1
Related card: Ominous Traveler
Champions of Archery

Champions of Archery {3}{R}

Legendary Creature - Human Archer
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
1/4
Card has other part: Join the Group
  • 2019 Heroes of the Realm
Champions of Minas Tirith

Champions of Minas Tirith {5}{W}

Creature - Human Soldier
When Champions of Minas Tirith enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
"The Realm of Sauron is ended forever!"
4/6
  • Tales of Middle-earth Commander 10 94 412
Chancellor of the Mulligan

Chancellor of the Mulligan {7}

Artifact Creature - Phyrexian Construct
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
7/7
  • Unknown Event
Chancellor of the Spires

Chancellor of the Spires {4}{U}{U}{U}

Creature - Phyrexian Sphinx
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
5/7
  • New Phyrexia
Chancellor of the Tangle

Chancellor of the Tangle {4}{G}{G}{G}

Creature - Phyrexian Beast
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add {G}.
Vigilance, reach
6/7
  • New Phyrexia
Chandra's Embercat

Chandra's Embercat {1}{R}

Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
"Furballs? Try dealing with fireballs."
—Chandra Nalaar
2/2
  • Core Set 2020
Chandra's Incinerator

Chandra's Incinerator {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
Chandra's Magmutt

Chandra's Magmutt {1}{R}

Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
"Is it purebred? No, but it's pure fire."
—Chandra Nalaar
2/2
Chandra's Spitfire

Chandra's Spitfire {2}{R}

Creature - Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
Changeling Outcast

Changeling Outcast {B}

Creature - Shapeshifter
Changeling
Changeling Outcast can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
1/1
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2/4
  • Alliances