30141 cards found
D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Dagger of the Worthy

Dagger of the Worthy {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has afflict 1.
Equip {2}
  • Hour of Devastation
Dakkon Blackblade Avatar

Dakkon Blackblade Avatar

Vanguard
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
Hand size bonus: +1
Life bonus: +0
  • Magic Online Avatars
Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
  • Doctor Who
Damping Engine

Damping Engine {4}

Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
  • Urza's Legacy
Damping Matrix

Damping Matrix {3}

Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Damping Sphere

Damping Sphere {2}

Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
  • Dominaria Remastered 219 377
  • Dominaria
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Daredevil Dragster

Daredevil Dragster {3}

Artifact - Vehicle
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2
4/4
Related cards: Big Spender Experimental Pilot
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Darksteel Axe

Darksteel Axe {1}

Artifact - Equipment
Indestructible
Equipped creature gets +2/+0.
Equip {2}
Heavier than it looks, tricky to wield, guaranteed to last.
Darksteel Brute

Darksteel Brute {2}

Artifact
Indestructible
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
  • Darksteel
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"It is as if this world has been expecting our blessings."
—Elesh Norn, Grand Cenobite
Darksteel Gargoyle

Darksteel Gargoyle {7}

Artifact Creature - Gargoyle
Flying
Indestructible
The ultimate treasure is one that guards itself.
3/3
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Darksteel Juggernaut

Darksteel Juggernaut {5}

Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
One part unstoppable force, one part immovable object.
*/*
Darksteel Monolith

Darksteel Monolith {8}

Artifact
Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand.
Mirrodin's heart beats with Phyrexian oil.
  • Commander Masters 743 778
Darksteel Myr

Darksteel Myr {3}

Artifact Creature - Myr
Indestructible
0/1
  • Scars of Mirrodin