1987 cards found
Etching of Kumano
Kumano Faces Kakkazan

Etching of Kumano

Enchantment Creature - Human Shaman
(Color indicator: Etching of Kumano is red)
Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead.
Many kami came to demand a secret he did not know, and every one of them fell.
2/2
Card has other part: Kumano Faces Kakkazan
  • Kamigawa: Neon Dynasty
Eternal Acrobat Toast

Eternal Acrobat Toast

Stickers
{TK}{TK} — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under it owner's control.
{TK}{TK}{TK}{T}: Untap another target permanent.
{TK}{TK}{TK} — 4/4
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Everglades

Everglades

Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Evermind

Evermind

Instant - Arcane
(Color indicator: Evermind is blue)
Draw a card.
Splice onto Arcane {1}{U}
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
"Oh, I think I will get away with this."
  • Archenemy Schemes
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
"May bloodberries grow from your remains."
  • Archenemy Schemes
Evil Comes to Fruition

Evil Comes to Fruition

Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
"The plants justify the means."
  • Archenemy Schemes
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Extricator of Flesh
Extricator of Sin

Extricator of Flesh

Creature - Eldrazi Horror
Eldrazi you control have vigilance.
{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
After the end, a new beginning.
3/5
Card has other part: Extricator of Sin
  • Eldritch Moon
Eye of Ugin

Eye of Ugin

Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
An eye closes. A race awakens.
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
Fabled Path of Searo Point

Fabled Path of Searo Point

Legendary Land - Mountain
({T}: Add {R}.)
{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
"Who built such a wonder?"
"It took many hands."
  • 2019 Heroes of the Realm
Faceless Haven

Faceless Haven

Snow Land
{T}: Add {C}.
{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
It is everywhere and nowhere, a place unbound by logic, just beyond the real.
Faerie Aerie

Faerie Aerie

Artifact - Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
  • Unstable
Faerie Conclave

Faerie Conclave

Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Fallen Angel Avatar

Fallen Angel Avatar

Vanguard
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
Hand size bonus: +0
Life bonus: -5
  • Magic Online Avatars
Familiar Beeble Mascot

Familiar Beeble Mascot

Stickers
{TK}{TK} — Whenever this creature attacks, untap target permanent.
{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 5/3
  • Unfinity Sticker Sheets
Fangblade Eviscerator
Fangblade Brigand

Fangblade Eviscerator

Creature - Werewolf
(Color indicator: Fangblade Eviscerator is red)
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
{4}{R}: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
Card has other part: Fangblade Brigand
Fearsome Werewolf
Fearful Villager

Fearsome Werewolf

Creature - Werewolf
(Color indicator: Fearsome Werewolf is red)
Menace
Nightbound
Come nightfall, they were the ones fleeing in terror.
4/3
Card has other part: Fearful Villager
Feed the Machine

Feed the Machine

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
  • Archenemy Schemes
Feeding Grounds

Feeding Grounds

Plane - Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Fell Mire
Fell the Profane

Fell Mire

Land
As Fell Mire enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
"The Nethermire is all the salvation you deserve."
—Aryel, knight of Windgrace
Card has other part: Fell the Profane
  • Modern Horizons 3
Ferris Wheel

Ferris Wheel

Artifact - Attraction
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
After a certain point, it becomes more of a prison than a ride.
Attraction Lights: 4, 5, 6
  • Unfinity