15370 cards found
Ambush Paratrooper

Ambush Paratrooper {1}{W}

Creature - Human Soldier
Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn.
"It would be folly to fight a dragon engine head-on. Let's hit it from above."
1/2
  • The Brothers' War
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
Related card: Jessie Zane, Fangbringer
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Ammit Eternal

Ammit Eternal {2}{B}

Creature - Zombie Crocodile Demon
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5
Amoeboid Changeling

Amoeboid Changeling {1}{U}

Creature - Shapeshifter
Changeling
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
Amphibious Kavu

Amphibious Kavu {2}{G}

Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
2/2
  • Planeshift
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
1/1
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Amrou Seekers

Amrou Seekers {2}{W}

Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"Angels guide me while I wake,
and I will watch for evil's creep.
Angels guard me while I dream,
and I will rest in peaceful sleep."
—Amulet inscription
Amy Pond

Amy Pond {2}{R}

Legendary Creature - Human
Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion
2/2
Related card: Rory Williams
Amy's Home

Amy's Home

Plane - Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
Whenever chaos ensues, time travel.
  • Doctor Who
Amzu, Swarm's Hunger

Amzu, Swarm's Hunger {3}{B}{G}

Legendary Creature - Insect Shaman
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
  • Ravnica: Clue Edition
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.
An Unearthly Child

An Unearthly Child {1}{U}{U}

Enchantment - Saga
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Doctor Who 35 640
An-Zerrin Ruins

An-Zerrin Ruins {2}{R}{R}

Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Related card: Apocalypse Chime
Ana Disciple

Ana Disciple {G}

Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
  • Apocalypse
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight
2/3
Related card: Apocalypse Chime
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
2/2
Related card: Apocalypse Chime
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1.
Martyred for worshipping her ancestors, she now walks among them.
2/2
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
Anarchy

Anarchy {2}{R}{R}

Sorcery
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry