18954 cards found
Alesha's Vanguard

Alesha's Vanguard {3}{B}

Creature - Orc Warrior
Dash {2}{B}
Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
3/3
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Alexander Clamilton

Alexander Clamilton {2}{U}

Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4
Alexi, Zephyr Mage

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
  • Prophecy
Algae Gharial

Algae Gharial {3}{G}

Creature - Crocodile
Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
1/1
Alhammarret's Archive

Alhammarret's Archive {5}

Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Alhammarret, High Arbiter

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature - Sphinx
Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name.
5/5
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist {4}{W}

Legendary Creature - Human Monk
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
3/3
Ali from Cairo

Ali from Cairo {2}{R}{R}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
Related card: City in a Bottle
Alibou, Ancient Witness

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4/5
Aligned Hedron Network

Aligned Hedron Network {4}

Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield.
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
Alirios, Enraptured

Alirios, Enraptured {2}{U}

Legendary Creature - Human
Alirios, Enraptured enters the battlefield tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
"Why would I ever want to look away?"
2/3
  • Theros Beyond Death
Alistair, the Brigadier

Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token.
Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All Is Dust

All Is Dust {7}

Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
All Suns' Dawn

All Suns' Dawn {4}{G}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
All Will Be One

All Will Be One {3}{R}{R}

Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
  • Phyrexia: All Will Be One Promos 118p 118s
  • Phyrexia: All Will Be One 118 352
All of History, All at Once

All of History, All at Once {2}{U}{U}

Sorcery
Time travel.
Storm
All-Seeing Arbiter

All-Seeing Arbiter {4}{U}{U}

Creature - Avatar
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4
Alley Assailant

Alley Assailant {2}{B}

Creature - Vampire Rogue
Alley Assailant enters the battlefield tapped.
Disguise {4}{B}{B}
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
3/3
  • Murders at Karlov Manor
Alley Grifters

Alley Grifters {1}{B}{B}

Creature - Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
  • Mercadian Masques
Alley Strangler

Alley Strangler {2}{B}

Creature - Aetherborn Rogue
Menace
"You never know what day might be your last."
2/3
Allied Assault

Allied Assault {2}{W}

Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.
A common foe is the death of old hatreds.
  • Zendikar Rising
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
  • Oath of the Gatewatch