554 cards found
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"I have seen the horrors Kaervek has freed. My betrayal is certain—but of Kaervek or of Jamuraa, I cannot say."
—Jolrael
2/1
Nether Spirit

Nether Spirit {1}{B}{B}

Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
It roams in both the worlds of the living and the dead but belongs to neither.
2/2
Nevinyrral's Disk

Nevinyrral's Disk {4}

Artifact
Nevinyrral's Disk enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Faster than a cobra's bite.
1/1
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Obliterate

Obliterate {6}{R}{R}

Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
For his family, Barrin made a funeral pyre of Tolaria.
Opalescence

Opalescence {2}{W}{W}

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Ophidian

Ophidian {2}{U}

Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1/3
Opposition

Opposition {2}{U}{U}

Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
"We need alternatives, Hanna," yelled Gerrard. "Now!"
Related card: Tome of Gadwick
Orcish Settlers

Orcish Settlers {1}{R}

Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
They wouldn't know their house from a charred hole in the ground.
1/1
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
Orgg

Orgg {3}{R}{R}

Creature - Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
Ornithopter

Ornithopter {0}

Artifact Creature - Thopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
Related cards: Emporium Thopterist Golgothian Sylex Yotia Declares War
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
"You want to know your enemy? Look at your feet while you trample him."
—Tahngarth of the Weatherlight
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."
—Viridian shaman
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth
Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
"Our belief shall be the lance that pierces Volrath's heart."
2/2
Parallax Tide

Parallax Tide {2}{U}{U}

Enchantment
Fading 5
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Patriarch's Bidding

Patriarch's Bidding {3}{B}{B}

Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
"Family plots are so convenient."
—Cabal Patriarch
Pattern of Rebirth

Pattern of Rebirth {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Pentad Prism

Pentad Prism {2}

Artifact
Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color.