7652 cards found
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
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Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2/2
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hammer of Bogardan

Hammer of Bogardan {1}{R}{R}

Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
Hammer of Nazahn

Hammer of Nazahn {4}

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith
Hammerhead Shark

Hammerhead Shark {1}{U}

Creature - Shark
Hammerhead Shark can't attack unless defending player controls an Island.
Cross the eyes of a hammerhead and you'll dot its teeth.
2/3
Hammerheim

Hammerheim

Legendary Land
{T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn.
"'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue."
—Thomas Campbell, "Pleasures of Hope"
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin {4}{G}{W}

Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5/5
Hand of Justice

Hand of Justice {5}{W}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Hand of Vecna

Hand of Vecna {3}

Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip {2}
Related card: The Book of Vile Darkness
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Hangarback Walker

Hangarback Walker {X}{X}

Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0/0
Hanna

Hanna

Vanguard
Spells you cast cost {1} less to cast.
Educated in Argive and highly knowledgeable in the field of artifacts, this expert navigator of the Weatherlight believes that scholarship does not necessarily lead to understanding. Her diligence in pursuing both is her greatest asset.
Hand size bonus: +1
Life bonus: -5
  • Vanguard Series
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1/2
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
1/4
Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir Militia Captain
Westvale Cult Leader

Hanweir Militia Captain {1}{W}

Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2/2
Card has other part: Westvale Cult Leader
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Hapato's Might

Hapato's Might {2}{B}

Instant
Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
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Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
2/2
Harald Unites the Elves (Alchemy)

Harald Unites the Elves (Alchemy) {2}{B}{G}

Enchantment - Saga
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves
  • Kaldheim
Harald, King of Skemfar

Harald, King of Skemfar {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar (Alchemy)
Harald, King of Skemfar (Alchemy)

Harald, King of Skemfar (Alchemy) {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar
  • Kaldheim
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator {W}{U}

Legendary Creature - Human Soldier
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
3/2
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