Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Details
Legalities
Rulings
  • 2016-07-13 For more information on meld cards, see the Eldritch Moon mechanics article (https://magic.wizards.com/en/articles/archive/feature/eldritch-moon-mechanics-2016-06-27).
  • 2025-01-24 Although the tokens created by the triggered ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • 2025-01-24 If another ability of a source you control triggers when attackers are declared, such as that of Hamlet Captain, you may have it resolve before or after that of Hanweir Garrison (or Hanweir, the Writhing Township). If that ability has targets, it won't be able to target the tokens.
  • 2025-01-24 You choose which player, planeswalker, or battle each token is attacking as you create the tokens. It doesn't have to be the same one that Hanweir Garrison (or Hanweir, the Writhing Township) is attacking, and the tokens don't both have to attack the same player, planeswalker, or battle.
Links
Printings

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Foreign names
  • 翰威城垛
  • 翰威城垛
  • Hennweier-Wehrgang
  • Remparts de Hanweir
  • Bastioni di Hanweir
  • ハンウィアーの要塞
  • 한웨이르 성가퀴
  • Ameias de Hanweir
  • Ханвирские Укрепления
  • Destacamento de Hanweir