Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Details
  • Artist: Yeong-Hao Han
  • Collector Number: 191
  • Available foil and nonfoil
  • Rarity: uncommon
  • Released: 2021-02-05
  • Set: Kaldheim
Legalities
Rulings
  • 2021-02-05 If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
  • 2021-02-05 Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
Links
Printings
  • Kaldheim (uncommon)

View gallery of all printings

Foreign names
  • 蛮力符文
  • 蠻力符文
  • Rune der Kraft
  • Rune de puissance
  • Runa della Potenza
  • 強力のルーン
  • 힘의 룬
  • Runa de Força
  • Руна Могущества
  • Runa de la fuerza